In episode 3, Hannah explores why video games have become a favourite tool for AI researchers to test the abilities of their systems. She hears how systems learned to cooperate in a digital version of the favourite playground game, “Capture the Flag,” and dives into the challenging environment of StarCraft II, a video game that requires players to control the onscreen action with as many as 800 clicks per minute, and how DeepMind’s program AlphaStar learnt to play the game — even beating a top professional player.
Listen in as research scientists explain collaboration, decision-making, and rich environments in the world of games. 🎮
“StarCraft is one of the most complicated games we’ve ever tackled, it’s challenging our understanding, and our algorithms”. – Oriol Vinyals, Research Scientist at DeepMind
#AlphaStar #collaboration #decisions #gaming #neuralnetworks #DMpodcast
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